/**
 * 全局事件
 * @author zzhanglin
 * @param type 事件类型
 * @returns {GlobalEvent}
 */
GlobalEvent = function( type )
{
	Event.call( this , type  );
};
GlobalEvent.prototype = new Event();
GlobalEvent.prototype.constructor = GlobalEvent ;

GlobalEvent.GAME_START = "gameStart"; //游戏开始
GlobalEvent.GAME_PAUSE = "gamePause"; //暂停
GlobalEvent.GAME_RESUME = "gameResume"; //恢复
GlobalEvent.GAME_OVER = "gameOver" ; //游戏结束